Cubattles
Controls
Rotate your cube with WASD or Arrow Keys and select Guesses with Mouse
Game Mechanics
Your goal is to defeat your enemies. You have limited time to rotate your cube to desired position. Once time runs out, each player shoots dots on current side of his dice. When you have dots in same position as your foe, they canel out. When you attack you lose your dots at that side of dice. If dot hits dice, the dice loses one live.
Only way to return dots to your dice is to guess what your foe will have next turn. You have to hoose and click at one quess card. Icon at the down of the quess card registers what value will be returned to your cube.
Credits
Game Design and Music: Jonáš Smrčka
Game and Coding: Jan Pospíšil
Sounds: Karolína Pospíšilová
Reviews
"Midblowing dice wars" - Vukas Limr 2022
Status | Released |
Platforms | HTML5 |
Authors | Pospec, Jonulz |
Genre | Strategy |
Made with | Blender, Krita, Adobe Photoshop, Bosca Ceoil, Unity, Audacity |
Tags | Dice, Short, Tactical |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles, High-contrast |
Comments
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I love the concept, it's incredibly creative!
My main issue was that numbers on the dice weren't loading in a lot of the time, so I couldn't tell if I was going to win or lose against my enemy. Otherwise, great job!
I dont know if that was a bug, but the secondary game mechanics is that number disapear, when they are used, so you cant just spam 6 and you can get them back by guessing what will your player have next turn.