Garbage collector
Ever wonder what will it look like being part of a game engine?
This game is allocating so much new stuff. It's horrible, who wrote the code. Save it by removing used assets, that are out of camera's view.
Game Mechanics:
You are a Garbage Collector. Your job is to clean corpses of enemies that the Hero of the Game killed. Sometimes you get a potion from the corpse. Drop potions to boost the Hero, or to help yourself.
Controls:
Movement: WASD or Arrow keys
Collect corpse: Spacebar
Select items in inventory: Scroll wheel or Numbers 1, 2, 3
Drop potion: Left mouse button
Pause: ESC
Potions:
Drop potions in the game world and collect it yourself to drink it, or let the Hero collect it.
Health potion: heals one of the players
Damage potion: increases the damage for a limited time period
Fire potion: burns enemies in range of the player, burnt enemies leave no corpses
Legendary potion: kills all the enemies
Ice potion: freezes enemies in range of the player
Rage potion: increases movement speed and hit speed for a limited time period
Status | Released |
Platforms | HTML5, Windows |
Authors | Pospec, Jonulz |
Genre | Action |
Made with | Krita, Adobe Photoshop, Bosca Ceoil, Unity, Audacity |
Tags | Singleplayer, Top-Down |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly, Interactive tutorial |
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